Jul 02, 2012, 06:47 PM // 18:47
|
#1
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
JQ Entry Methods (anti-bot)
Hey all. As I'm sure people who frequent JQ are aware, bots have been running rampant there for quite a while. Whilst this was not as great a problem when they were just charging around in the middle or on the yellow peak guard posts, the newer N/A Bomber bots are quite a problem, as they can cap (inefficiently) but given a couple of them per team, they can put a lot of pressure on a quarry. In addition to this they are also more difficult to deal with. Even applying bleeding or stripping enchants is only so effective, particularly when there are 4 or so of them on a team.
I realize bots are not going away any time soon, anet seem to have no intention of even trying to ban them. The next reasonable step for me seems to be making it more difficult to enter automatically.
The only method I can imagine which would not be easy for botting programs to get around is a random number entry sort of thing. Like you would use for signing up for email addresses, forums and the like.
I know the more advanced bots people pay for will probably be able to circumvent this, but the easily downloadable ones hopefully would not be able to.
Thoughts?
|
|
|
Jul 02, 2012, 10:33 PM // 22:33
|
#2
|
Krytan Explorer
Join Date: Aug 2010
Location: Czech Republic
Guild: The Dragonfly Effect [Phi]
Profession: Rt/
|
It took bots one day to fix /kneel spamming in Zin Ku while there's no favor.
This would only demotivate real people and slow them down.
|
|
|
Jul 03, 2012, 12:14 AM // 00:14
|
#3
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
That's not the same fix though. /kneel is the same command over and over, what I suggest would require something different to bypass, as it would be randomized.
|
|
|
Jul 04, 2012, 09:00 AM // 09:00
|
#4
|
cool story bro
Join Date: Apr 2006
Location: Mililani
Guild: yumy
|
Bots break captcha without much trouble at all. In a week or two, the bots will still be botting, but ANet will have inconvenienced their entire playerbase by requiring them to fill out a captcha every time they want to enter a battle.
Classic case of hurting more than it helps.
|
|
|
Jul 04, 2012, 05:58 PM // 17:58
|
#5
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
Quote:
Bots break captcha without much trouble at all
|
Be that as it may, something needs doing to decrease the bot population here. Another suggestion would be remove the Balthazar faction from the Imperial exchanger. If bots are less profitable, people are less inclined to run them.
I mean personally I'm in favor of a GM just coming and mass banning people who appear to be bots. It's been said many times that a half decent player can recognize a bot.
|
|
|
Jul 04, 2012, 07:17 PM // 19:17
|
#6
|
Wilds Pathfinder
|
The source code for the APIs that all bots are based on are available on the web and have been for ages. The combination of that, the fact anyone with a modicum of intelligence about this game can recognise one and that they've pretty much just sat on this issue for years & years just shows they really don't care.
Don't forget, it's not just in JQ where it's rampant; there were the pblock bots of absolutely ages ago and the only difference is that in pve, it's easier to smokescreen because of very high/very low player traffic (toa & corridor) or entry is via an instanced (auspicious beginnings & rise).
|
|
|
Jul 04, 2012, 07:32 PM // 19:32
|
#7
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
Quote:
Originally Posted by Premium Unleaded
The source code for the APIs that all bots are based on are available on the web and have been for ages. The combination of that, the fact anyone with a modicum of intelligence about this game can recognise one and that they've pretty much just sat on this issue for years & years just shows they really don't care.
Don't forget, it's not just in JQ where it's rampant; there were the pblock bots of absolutely ages ago and the only difference is that in pve, it's easier to smokescreen because of very high/very low player traffic (toa & corridor) or entry is via an instanced (auspicious beginnings & rise).
|
True, but with the exception of rupt bots (which we're led to believe were dealt with immediately), those farming bots don't really impact players directly. I mean sure prices may rise and fall, but surely 80% of players left are farming just as the bots are/were. JQ and as mentioned, all PvP bots, directly affect player's game experience - thus making it less fun, unlike farming bots.
|
|
|
Jul 14, 2012, 05:04 AM // 05:04
|
#8
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Hm... maybe there could be three buttons instead one to join a match, each with a number, and a question about the mode on top of it. For example:
- How many quarries are in the map?
[2] [4] [3]
- How many minutes pass betwen resurrections?
[2] [0] [0.5]
- How many players are in each team?
[6] [12] [8]
All the question would be things you'll know if you watch the cinematic the NPC shows there, and the buttons would have the numbers shuffled each time. You'll have 10 seconds to answer.
This method to join would appear the first time you train to join after the method is added, and if you fail the question, you get a message telling you to watch the cinematic and pay more attention, some dishonor, and the three buttons again, until you get it right.
If you get it right, you won't get the method for a while, getting back the old single join button, unless you get reported or present bot-like behavior.
|
|
|
Jul 14, 2012, 12:16 PM // 12:16
|
#9
|
Lion's Arch Merchant
Join Date: May 2008
Location: Netherlands
Guild: The Saviors Of [EviL]
Profession: D/
|
Quote:
Originally Posted by MithranArkanere
Hm... maybe there could be three buttons instead one to join a match, each with a number, and a question about the mode on top of it. For example:
- How many quarries are in the map?
[2] [4] [3]
- How many minutes pass betwen resurrections?
[2] [0] [0.5]
- How many players are in each team?
[6] [12] [8]
All the question would be things you'll know if you watch the cinematic the NPC shows there, and the buttons would have the numbers shuffled each time. You'll have 10 seconds to answer.
This method to join would appear the first time you train to join after the method is added, and if you fail the question, you get a message telling you to watch the cinematic and pay more attention, some dishonor, and the three buttons again, until you get it right.
If you get it right, you won't get the method for a while, getting back the old single join button, unless you get reported or present bot-like behavior.
|
I like this idea.
Especially when its randomized so bots cannot exploit a certain pattern.
|
|
|
Jul 14, 2012, 04:47 PM // 16:47
|
#10
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
Quote:
Originally Posted by MithranArkanere
Hm... maybe there could be three buttons instead one to join a match, each with a number, and a question about the mode on top of it. For example:
- How many quarries are in the map?
[2] [4] [3]
- How many minutes pass betwen resurrections?
[2] [0] [0.5]
- How many players are in each team?
[6] [12] [8]
All the question would be things you'll know if you watch the cinematic the NPC shows there, and the buttons would have the numbers shuffled each time. You'll have 10 seconds to answer.
This method to join would appear the first time you train to join after the method is added, and if you fail the question, you get a message telling you to watch the cinematic and pay more attention, some dishonor, and the three buttons again, until you get it right.
If you get it right, you won't get the method for a while, getting back the old single join button, unless you get reported or present bot-like behavior.
|
Yep, this is a nice idea. I'm sure some clever bots could read it, but it sounds pretty good to me.
|
|
|
Jul 17, 2012, 08:20 AM // 08:20
|
#11
|
Frost Gate Guardian
Join Date: Jul 2012
Profession: W/Mo
|
I just want to click enter and play, I definitely don't want any captchas or anything similar.
/not signed
|
|
|
Jul 22, 2012, 06:54 PM // 18:54
|
#12
|
Ascalonian Squire
Join Date: Jan 2006
Location: Hungary
Guild: Nvm Im [good]
Profession: Mo/N
|
+1 for captcha
filling the captcha is 5 sec, loosing the game because the bots 10 min
|
|
|
Jul 30, 2012, 06:05 AM // 06:05
|
#13
|
Forge Runner
Join Date: Jul 2006
Profession: R/
|
Quote:
Originally Posted by MithranArkanere
Hm... maybe there could be three buttons instead one to join a match, each with a number, and a question about the mode on top of it. For example:
|
You're hitting new players more then bots.
Quote:
- How many quarries are in the map?
[2] [4] [3]
|
I wouldn't have know that the first couple of times I played.
Quote:
- How many minutes pass betwen resurrections?
[2] [0] [0.5]
|
I would not know, as far as I know resurrection is almost immediate. Wouldn't have guessed it the first match
Quote:
- How many players are in each team?
[6] [12] [8]
|
That depends on the number of bots
Quote:
All the question would be things you'll know if you watch the cinematic the NPC shows there,
|
Doubtfull, these cinematics really have a lot of information in a short time, and usually you don't know what is important untill you've played it. And I think they play after you join? Maybe questions made up after viewing them as a 'first time player' will work.
Maybe 'photo's' of heroes and other npc's in funny situations, like Jin slapping Sosuke and the player has to give the name of whom was not in the picture ((1)Jinn (2) Magrid (3) Sosuke).
Attracting new players to the PvP formats should be the top priority, not deterring them.
Last edited by Amy Awien; Jul 30, 2012 at 06:26 AM // 06:26..
|
|
|
Jul 31, 2012, 06:17 PM // 18:17
|
#14
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
Quote:
Originally Posted by Amy Awien
Attracting new players to the PvP formats should be the top priority, not deterring them.
|
You're not going to attract new players to a format being overrun by bots.
|
|
|
Jul 31, 2012, 07:26 PM // 19:26
|
#15
|
Forge Runner
Join Date: Jul 2006
Profession: R/
|
Quote:
Originally Posted by Andemius
You're not going to attract new players to a format being overrun by bots.
|
They will not notice it before they're hooked
Without new players, in time only bots will remain
Use a method that doesn't make it harder for new players to join the format then it already is
|
|
|
Jul 31, 2012, 09:26 PM // 21:26
|
#16
|
Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
|
Quote:
Originally Posted by MithranArkanere
Hm... maybe there could be three buttons instead one to join a match, each with a number, and a question about the mode on top of it. For example:
- How many quarries are in the map?
[2] [4] [3]
- How many minutes pass betwen resurrections?
[2] [0] [0.5]
- How many players are in each team?
[6] [12] [8]
All the question would be things you'll know if you watch the cinematic the NPC shows there, and the buttons would have the numbers shuffled each time. You'll have 10 seconds to answer.
This method to join would appear the first time you train to join after the method is added, and if you fail the question, you get a message telling you to watch the cinematic and pay more attention, some dishonor, and the three buttons again, until you get it right.
If you get it right, you won't get the method for a while, getting back the old single join button, unless you get reported or present bot-like behavior.
|
The Captcha is a terrible idea, however this one would be even easier to break with the current api available to coders. I could personally beat this in about 5 minutes lol.
|
|
|
Aug 01, 2012, 01:30 AM // 01:30
|
#17
|
Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
|
Quote:
Originally Posted by spun ducky
The Captcha is a terrible idea, however this one would be even easier to break with the current api available to coders. I could personally beat this in about 5 minutes lol.
|
And yet something needs doing. If you can break this, suggest what would stop people.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:34 AM // 02:34.
|